Rattle and Hum
An interactive, room sized installation.
The viewer enters a narrow gallery to find what, at first glance, appears to be a post-minimalist sculpture: Two identical steel cages, each containing an imposing rusted steel panel, are placed opposite each other. However, motion sensors, electronics and motors are embedded into the artwork, endowing it with the potential for kinetic and acoustic theatricality. When the viewer enters the installation, motion sensors gage the viewer’s position relative to both of the cages and commands motors to vibrate the rusted steel panels. These vibrations change in intensity and duration based on the movement of the viewer. Yet, as the viewer lingers in the installation, the vibrations begin to change with apparent randomness. As the viewer moves toward a cage, the intensity may wax or wane, and the opposite cage may or may not also do the same. Each time the viewer changes direction, the piece randomizes again. Ultimately, an indeterminate relationship between the viewer and the objects becomes the basis for a time- and motion-based spectacle. Learn more at www.daveghilarducci.com.
An interactive, room sized installation.
The viewer enters a narrow gallery to find what, at first glance, appears to be a post-minimalist sculpture: Two identical steel cages, each containing an imposing rusted steel panel, are placed opposite each other. However, motion sensors, electronics and motors are embedded into the artwork, endowing it with the potential for kinetic and acoustic theatricality. When the viewer enters the installation, motion sensors gage the viewer’s position relative to both of the cages and commands motors to vibrate the rusted steel panels. These vibrations change in intensity and duration based on the movement of the viewer. Yet, as the viewer lingers in the installation, the vibrations begin to change with apparent randomness. As the viewer moves toward a cage, the intensity may wax or wane, and the opposite cage may or may not also do the same. Each time the viewer changes direction, the piece randomizes again. Ultimately, an indeterminate relationship between the viewer and the objects becomes the basis for a time- and motion-based spectacle. Learn more at www.daveghilarducci.com.